![]() ![]() Following Henry Townsend as he attempts to escape his gradually more haunted apartment, it's an instantly uncomfortable experience. ![]() Konami has assured us that this isn't true, that The Room was always meant to be part of the franchise – but just very different in terms of tone. Rumor has it that The Room was originally a standalone title that got integrated into the Silent Hill series towards the end of its development. And spoiler: not only does getting closer make the monsters creepier, but Homecoming uses Alex's background to unfurl the difficulty of returning to mundane suburbia after a traumatic military service. A former soldier, Alex Shepherd is uniquely equipped to deal with Silent Hill's twisted menagerie. Ignoring the fact that Homecoming was oddly the one Silent Hill game where everyone suddenly cared about the combat (as if we hadn't tolerated a sloppy pipe-swinging sim all this time), it stands out for actually having the first protagonist who would really be able to fight. A combat system? In Silent Hill? Unbelievable. At its outset, everything about Homecoming seemed to trigger the skeptics alarm: it would be developed by a western studio, it would be published on multiple platforms, and it would introduce a new combat system. Silent Hill: Homecomingįar from the return to form that its title implied, Silent Hill: Homecoming brushed aside many of the franchises conventions, even if it didn't wave away that dreadful fog. Basically, Origins is a fine game if you're absolutely craving some Silent Hill action. As the name implies, Travis experiences the events that precede the original Silent Hill, so you get the thrill of seeing those familiar characters again and then the dull realization that they don't do anything new. Origins stars a troubled middle-age trucker named Travis Grady, who is drawn to Silent Hill by a mysterious entity and must battle his way through both a quiet fog world and a grizzly Otherworld. ![]() While there's nothing inherently wrong with it, it doesn't offer much that the rest of the series hasn't already done better and with more soul. Silent Hill 2 is the one with Pyramid Head, Shattered Memories is the one with motion controls, and The Room is that weird one, you know, with the ghosts? Silent Hill: Origins however, can't be described as much more than the one that's there. You’ll have plenty of horrific monsters to fight and puzzles to solve.Most of the Silent Hill games can be characterized in a handful of words. Still, it’s the first game that sets the scene for all the others, revolving around the tale of Alessa Gillespie. With the SH 2 Remake coming, it’s a pity that the first game wasn’t remade or part of the new HD collection. Silent Hill is one of Konami’s most popular survival horror games and series. Some puzzles stop you from proceeding until you manage to solve them, forming part of the story. For the former, you’ll need melee and ranged weapons you’ll find along the way. When you come across monsters and bosses in Silent Hill, you’ll need to defeat or avoid them to continue. You’ll need to solve the clues in one dimension if you want to make it back to the other. It’s a more demonic version of the town, with darker, more challenging demons and bosses. One of the key gameplay mechanics in Silent Hill that carries through most of the games is crossing over to a different dimension called Otherworld. Eventually, you need to find a way to save her and escape the horror that awaits you. While investigating the town, he discovers that Cheryl is connected to Alessa Gillespie, a girl that was burnt for being a witch. Cheryl is missing, but there are clues as to where she’s gone. When he awakens, he finds himself in Silent Hill.
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